Requirements |
Prayer |
Type |
Description |
Comments |
Inner Light |
Passive |
Basic spell for the faithful that allows a caster
to determine the true nature of an opponent's soul. |
Not to be used more than ten times in a room with
other players |
|
Perdition |
Attack |
A beginning prayer for the holy, perdition smites your opponent with the strength of your faith. |
A weak spell good for low levels.
Great for raising alignment. Great for raising faith at levels 1 & 2. |
|
Warding |
Shield |
Protects a target against damage done by people of a specified moral background. It is probably not agood idea to ward against your own moral background. |
Doesn't take a shield slot. Great for raising faith at levels 1 & 2. |
|
Veil |
Shield |
This prayer protects faithful members of Monodeism against attacks by members of the specified race. |
Recommended to be used for training faith for most of levels until you can learn and give holy shields |
|
Palm |
Attack |
A prayer of the faithful that allows the caster to assault the target named with a magical attack. |
Stronger than perdition. Good for faith training at lower levels. |
|
Salvation |
Shield |
Brings the powers of Monodeism to defend you against the attacks of the wicked. |
Doesn't train faith when used, but it does stop all attacks from enemies of lower alignment. |
|
Dispel |
Attack |
This spell allows the faithful to dispel their evil enemies with the power of prayer. |
You will already know this spell when the requirement is met. It won't work on those with high positive alignment. |
|
Judgment |
Attack |
The pious followers of Monodeism have the ability to cast judgment on their more evil counterparts. The sentence decided upon is not generally pleasant for your opponent. |
Doesn't work on those of good alignment. |
|
Calm |
Passive |
Calm is a spell which allows the faithful to bring peace to other hostile beings. |
Doesn't always stop combat. Sometimes it works partially but doesn't stop combat on everything in the room. |
|
Fear |
Attack |
Followers of Monodeism are granted the power to instill fear on the evil members of the world they live in, sometimes to such an extent that their opponent can be temporarily rendered totally unable to move. This power comes at a high risk, however. Trying to instill fear in the wrong things can result in disastrous consequences. |
Works well for paralyzing a single target but can be repelled. Works great in praxis raids. |
|
Rapture |
Attack |
Rapture is a great power bestowed upon certain followers of Monodeism. This power should be used with extreme caution as it devastates the world around you. |
Drains all mp to 0. This spell attacks everything in the room with you. |
|
Conversion |
Passive |
Allows you to convert a person who has requested to convert to your religion. You may not use this on people who have not asked it. |
The other player must first renounce their faith. |
|
Holy Speed |
Passive |
The higher powers of the Monodeists can infuse a target with great speed for a short duration of time. |
Time Based. |
|
Psionic Wave |
Attack |
This spell allows the most devout followers of Monodeism to crush their opponent with the force of their mental powers. |
Stronger than palm and similar to the annihilate spell. |
|
Turning |
Attack |
This spell has the potential of completely destroying any undead creature. The spell can be refracted back on its caster by any undead protected against turning. The effects of a refracted turn can be devastating. |
Can backfire if the undead target is protected or able to repel the prayer. |
|
Vigilance |
Shield |
The faithful of Monodeism may be granted, by their deity, aid in their vigilant watch against the enemies of their faith. |
Doesn't take a shield slot. Only one ethereal at a time is allowed. |
|
Holy Shield |
Shield |
Faithful followers of Monodeism can use this prayer to call upon their respective deity to protect other living beings from harm. Due to the altruistic nature of the magic, however, this prayer cannot be used on oneself. |
Trains faith well at higher levels. |
|
Dancing Tongues |
Passive |
Dancing tongues enables a Monodeist to provide everyone in a specific area with full comprehension of all languages. |
Drains mp to 0. |
|
Templar Class |
Martyrdom |
Attack |
Only the most pious Monodeists may issue this ultimate prayer. Success will lay waste to the evil about you while leaving the good unharmed. The cost of success, however, is your very life. You should thus take care to issue this command only when the triumph of good overrides your own needs. |
The caster will only die if the target dies as well |
Healing Winds |
Passive |
Healing winds is a healing spell that heals magic, stamina, and health points in the area cast in. It is used by the Monodeist to heal multiple targets in one spell and ease the pain of suffering. |
Very helpful for group training, or if multiple cures are needed in an area. |
|
??? |
Clear Vision |
Passive |
This curative prayer allows followers of Monodeism to restore sight to the blind. |
Unlike total vision, this spell only cures blindness. |
Requirements |
Prayer |
Type |
Description |
Comments |
Inner Light |
Passive |
Basic spell for the faithful that allows a caster
to determine the true nature of an opponent's soul. |
Not to be used more than ten times in a room with
other players |
|
Perdition |
Attack |
A beginning prayer for the holy, perdition smites your opponent with the strength of your faith. |
A weak spell good for low levels.
Great for raising alignment. Great for raising faith at levels 1 & 2. |
|
Healing Winds |
Passive |
Healing winds is a healing spell that heals magic, stamina, and health points in the area cast in. It is used by the Monodeist to heal multiple targets in one spell and ease the pain of suffering. |
Very helpful for group training, or if multiple cures are needed in an area. |
Requirements |
Prayer |
Type |
Description |
Comments |
20 Stealth, 30 faith, 10 magic defense |
Fiery Presence |
Shield |
Envelopes the faithful of Lintokh in flames to defend them against the attacks of the good. |